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Quake 2 single player maps
Quake 2 single player maps







map file in a text editor and type in the texture offsets manually.

quake 2 single player maps

Quest (my level editor of choice), was a great little tool, except that it had no shaded 3D preview (wireframe only!) and that texture alignment wasn’t supported when I made the early levels – I had to open the. But hey, the first Quake editors where very rudimentary, and we had to get used to 3D in the first place. The map is an essentially flat layout, with a few vertical areas thrown in to take “advantage” of what Quake had to offer. But if you look at my first finished Quake level, Armageddon 1, you can definitely see the Doom mindset shine through. Presumably, working with the 3D Construction Kit had prepared me to make the jump to 6 degrees of freedom relatively easily – all the old Freescape vector environments had been fully 3D.

quake 2 single player maps quake 2 single player maps

I don’t remember how easily the whole three-dimensional thing came to me, having dealt with Doom’s 2 1/2D engine for several years.









Quake 2 single player maps